Weather
This example implements a weather application that combines different animation effects to simulate various weather conditions such as sunny, cloudy, rainy, snowy, stormy, and windy.

Core Features
Weather List Scrolling
Users can switch the currently displayed weather type by scrolling.
Different weather categories will trigger corresponding animation effects.
Implementation of Weather Animations
Sunny: Animations with light changes; the light source image changes transparency and position over time.
Cloudy: Simple image display, including sunlight and clouds.
Rainy: Raindrop icons fall from the top of the screen and reappear after disappearing at the bottom.
Snowy: Snowflake icons fall slowly while drifting horizontally, and regenerate when reaching a certain position.
Stormy: Lightning icons appear and disappear gradually, with different lightning images using different opacity cycles.
Windy: Leaf icons move horizontally and rotate, and regenerate when they go off the screen.
Image Creation and Usage
Creates and displays weather icons and effects using different image binary data.
Images can be manipulated through position, size, transparency, and rotation.
Other Interface Elements
Panels use flip effects and transparency changes for visual display.
Implementation
Code
The function static void weather_app(gui_view_t *view)
is located in the file example/application/screen_410_502/app_weather.c
.
Widget Tree Design

Widget Tree Design